The PAX Good Behavior Game changes children's futures
Four Miracles happen when children go to school, and these Miracles can grow for a child’s whole life. A child’s teacher is the agent of those Miracles.
The First Miracle involves acquiring the ability to read, thus allowing a child to learn the wisdom of generations who have gone before us.
The Second Miracle comes from learning to write, thereby enabling a child to share wisdom with the current and future generations.
The Third Miracle happens when a child learns to compute the orderliness of the world with mathematics, thereby allowing a child to create and test new things for the world’s betterment.
The Fourth Miracle evolves as a child acquires PAX— the mental ability to sustain attention, to self-regulate or self-manage, and to cooperate with others intentionally to create peace, productivity, health and happiness for self and others, so that all of this repeats the cycle of the Four Miracles for future generations. The PAX Good Behavior Game is the teacher invented, scientifically proven tool that allows every teacher to perform the Fourth Miracle.
"A 4th grade teacher found herself relocated from a school that was being closed to another elementary school in the same school district. The school that she was transferred to had made the decision within the past year to implement PAX school-wide. This teacher was new to PAX. She has been open to training and getting support from the PAX Partner who serves the school. Recently, her new principal was in this teacher’s classroom to observe her. Principal observations are a routine and a common occurrence. However, on this day, the teacher felt stressed, because her students were behaving badly and things were chaotic. Initially, the teacher had the thought of asking the principal to leave and come back at another time, since her students were so off task. Then, the teacher paused, giving her a PAX moment. She reflected that she had a choice. She could ask her principal to leave and come back at another time. While it would not be a good reflection on her, she didn’t feel that the principal would get an accurate observation of her skills. Or, she thought, “I could play a PAX game.” With the principal in her classroom, the teacher played a PAX game. The students were immediately able to focus on the task at hand as they played their PAX game. The teacher was able to teach; her stress levels significantly reduced, and her students demonstrated that they were PAX Leaders. Moral of the story? If you think the students or the situation is too chaotic, take a breath, reflect on what you really want for your students and yourself. Underneath, both adults and the young people want PAX. So, play the PAX Game. "
"I have a very talkative group of students, and this program has helped to quiet my classroom. The positive reward has greatly benefitted my room. They love to play Granny’s Wacky Prize Games. I look forward to implementing this program for an entire school year. "
"The PAX Good Behavior Game has become an important part of our classroom. In playing the game, children are becoming more self aware and there better able to demonstrate impulse control. Our classroom has become calmer and more quite and the students seem to be more focused and on task. Having the harmonica as an attention getting device has allowed me to speak more calmly and quietly with my students. I have noticed the quieter I become, the quieter the class is becoming. The quieter the class is becoming, the more learning we are able to accomplish. "